Il Regolo del futuro con la musica di Andrea (flipper-futuro.mp3, la musica cambia con la tavola: tableMusic) al posto del battito sintetico

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GiECd9RWGMKV7n3K1mdy8T
This commit is contained in:
2026-11-01 18:19:27 +01:00
co-authored by Claude Opus 5.5
parent f3d3fa1b00
commit 26da5030a6
7 changed files with 15 additions and 11 deletions
+1 -1
View File
@@ -1194,7 +1194,7 @@ function frame(now) {
const searching = game?.closeup?.id === 'fessura';
music.duck = searching ? game.closeup.found >= 2 ? 0.05 : 0.25 : game?.state.flags.occhi_regolo ? 0.12 : voices.playing ? 0.45 : 1;
music.update(trackFor(story, { screen, scene: game?.state.scene, phase: game?.phase(), closeup: game?.closeup?.id,
at: game && [game.state.x, game.state.y], ok: cond => !!game && check(cond, game.state) }), dt);
table: game?.closeup?.table, at: game && [game.state.x, game.state.y], ok: cond => !!game && check(cond, game.state) }), dt);
// Un minuto senza toccare niente, a gioco fermo: pausa da sola.
if (running && now - idleSince > IDLE_PAUSE && !game.speech && !game.walking && !game.queue.length) openPause();
ambience.configure({ active: screen === 'game' && running && !document.hidden && $('credits').hidden, muted: music.muted, duck: voices.playing ? 0.4 : 1 });