Il tabellone del flipper è un vero backglass: il fondale di Codex col Castello del Trebbio, la Fortezza, il Regolo e i fuochi dei rioni; le cifre nella finestra nera, le lampadine sui bordi, i dischi delle palline e dei rioni, i ponti ai lati, il fondale che lampeggia ai colpi grossi (Andrea)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GiECd9RWGMKV7n3K1mdy8T
This commit is contained in:
2026-10-31 22:10:55 +01:00
co-authored by Claude Fable 5.1
parent 4d4aa8aeea
commit 3079c6ea8a
6 changed files with 53 additions and 42 deletions
+3 -1
View File
@@ -5,6 +5,7 @@ import { drawFlipper } from '../src/engine/flipper-render.js';
import { Game } from '../src/engine/game.js';
import { story } from '../src/story/story.js';
import { settle } from './helpers.mjs';
import { existsSync } from 'node:fs';
const run = (c, secs) => { for (let i = 0; i < secs * 60; i++) m.update(c, 1 / 60); };
const put = (c, ball) => Object.assign(c.ball, ball);
@@ -228,7 +229,8 @@ test('il disegno del flipper non cambia lo stato; il tabellone dice l\'esito giu
const c = m.newFlipper(11, { level: 'bona' }), bg = {};
const draw = () => { const before = structuredClone(c); drawFlipper(ctx, c, story.closeups.flipper, bg); assert.deepEqual(c, before); };
draw(); assert.ok(calls.some(([op, img]) => op === 'drawImage' && img === bg));
assert.ok(calls.some(([op, t]) => op === 'fillText' && t === 'FLIPPER DEL RIVER'));
assert.ok(existsSync(new URL('../' + story.closeups.flipper.backglass, import.meta.url)), 'il fondale del tabellone esiste');
const glass = {}; drawFlipper(ctx, c, story.closeups.flipper, bg, glass); assert.ok(calls.some(([op, img, x, y, w, h]) => op === 'drawImage' && img === glass && w === 200 && h === 360), 'il fondale sul fianco');
m.launch(c, 0.8); run(c, 1); calls.length = 0; draw();
assert.ok(calls.filter(([op]) => op === 'fillRect').length > 300, 'il tabellone a punti luminosi');
c.step = 'result'; c.result = { winner: 'player', score: 70000, goal: 60000 }; calls.length = 0; draw();