Suoni d'ambiente sintetizzati (vento, acqua, uccelli, grilli, campane) col loro volume in Pausa; la fessura in primo piano: si cerca col fascio della torcia il quadro e gli occhi (lavoro di Codex). La foto del palio leggibile da nginx, e un test che lo controlla per tutti i file serviti

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018ks2K99uqCZjAxvy7Rdj1R
This commit is contained in:
2026-10-25 18:17:01 +01:00
co-authored by Claude Opus 5.5
parent 1fabb6e543
commit de303c5825
22 changed files with 732 additions and 61 deletions
+10
View File
@@ -94,6 +94,16 @@ export async function run(d) {
if (await p.evaluate((t) => !!game.story.items[t], target)) await oggetto(target);
else await clicca(await centro(target));
await fermi(verb === "walk" ? 900 : 700);
if (await p.evaluate(() => game.closeup?.id === 'fessura')) {
for (let i = 0; i < 3; i++) {
const target = await p.evaluate(i => game.story.closeups.fessura.targets[i].at, i);
const [x, y] = await punto(...target);
d.vm(`DISPLAY=:0 ~/lab/video/mv.py ${x} ${y} 1.2`);
await p.waitForFunction(i => game.closeup?.found > i, i, { timeout: 60000 });
}
await d.click(p.locator('#closeup-close'), 0.6);
await fermi();
}
};
const passi = async (lista) => { for (const s of lista) await passo(s); };