Tressette ai 21 all'oratorio: in quattro a coppie, Andrea e il socio contro il giocatore di carte e l'altro. Obbligo di seme, punti in terzi e ultima presa, accuse (napoletana, tre o quattro Assi, 2 o 3), segni onesti di chi esce (busso, striscio, volo) coi loro suoni, si va ai 21 smazzata dopo smazzata. Avversari «Alla bona», «Seria» (gioca a regola ma non conta) e «A fassi male» (conta, legge semi finiti, accuse e busso del socio). Tavolo a quattro, pulsanti dei segni e della mano, tastiera B/S/V; test, taratura e prova nel browser

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01A1dxvtsZx8NE9fwjXUNDBr
This commit is contained in:
2026-10-26 15:14:46 +01:00
co-authored by Claude Opus 5.5
parent fef236dc54
commit e8152563d8
21 changed files with 803 additions and 11 deletions
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// Tressette ai 21 nel browser: carte e segni con mouse, tocco e tastiera; si accelerano solo le attese.
// npm run browser:tressette — /tmp/regolo-shots/tressette-*.png
import { chromium } from 'playwright';
import { mkdirSync } from 'node:fs';
import assert from 'node:assert/strict';
import { staticServer } from './helpers.mjs';
const out = '/tmp/regolo-shots'; mkdirSync(out, { recursive: true });
const server = await staticServer(), errors = [];
let browser;
async function tap(page, mode, selector) {
if (mode === 'touch') { const r = await page.locator(selector).boundingBox(); await page.touchscreen.tap(r.x + r.width / 2, r.y + r.height / 2); }
else await page.click(selector);
}
async function playCard(page, mode, index, signal) {
if (signal) {
if (mode === 'keyboard') await page.keyboard.press(signal[0]);
else await tap(page, mode, `#tressette-${signal}`);
assert.equal(await page.evaluate(() => game.closeup.signal), signal);
}
if (mode === 'keyboard') {
await page.keyboard.press(String((index + 1) % 10));
assert.equal(await page.evaluate(() => game.closeup.selected), index);
await page.keyboard.press('Enter');
return;
}
const at = await page.evaluate(async i => {
const { handX, CARD } = await import('/src/engine/tressette-render.js');
return [handX(game.closeup.hands[0].length, i) + 21, CARD.y + 30];
}, index);
const r = await page.locator('#scene').boundingBox(), x = r.x + at[0] / 640 * r.width, y = r.y + at[1] / 360 * r.height;
if (mode === 'touch') await page.touchscreen.tap(x, y); else await page.mouse.click(x, y);
}
async function wait(page) {
return page.evaluate(async () => {
const { canPlay } = await import('/src/engine/tressette.js');
for (let i = 0; i < 12 && !canPlay(game.closeup) && !['smazzata', 'result'].includes(game.closeup.step); i++) game.update(1.3);
return game.closeup.step;
});
}
try {
browser = await chromium.launch({ args: ['--use-gl=angle', '--use-angle=swiftshader', '--enable-unsafe-swiftshader'] });
const scenarios = [
{ name: 'desktop-mouse', mode: 'mouse', viewport: { width: 1280, height: 860 }, full: true },
{ name: 'telefono-touch', mode: 'touch', viewport: { width: 390, height: 844 } },
{ name: 'desktop-keyboard', mode: 'keyboard', viewport: { width: 1280, height: 860 } },
{ name: 'orizzontale-touch', mode: 'touch', viewport: { width: 844, height: 390 } },
];
for (const { name, mode, viewport, full } of scenarios) {
const page = await browser.newPage({ viewport, hasTouch: true, isMobile: viewport.width < 900 });
page.on('pageerror', e => errors.push(`${name}: ${e.message}`));
page.on('console', e => { if (e.type() === 'error') errors.push(`${name}: ${e.text()}`); });
await page.goto(`http://127.0.0.1:${server.port}/`);
await page.click('#splash'); await page.click('#new-game');
await page.click('#rione [data-rione="campomigliaio"]'); await page.click('#skip-intro');
await page.evaluate(async () => { const { settle } = await import('/tests/helpers.mjs'); settle(game); game.go('oratorio'); settle(game); game.act('talk', 'giocatore_carte'); settle(game); });
await page.locator('#choices li', { hasText: 'Un tressette ai 21?' }).click();
await page.evaluate(async () => (await import('/tests/helpers.mjs')).settle(game));
const deck = name.startsWith('telefono') ? 'napoletane' : 'toscane';
await page.locator('#choices li', { hasText: deck === 'napoletane' ? 'Con le napoletane.' : 'Con le toscane.' }).click();
await page.evaluate(async () => (await import('/tests/helpers.mjs')).settle(game));
await page.locator('#choices li', { hasText: 'Seria.' }).click();
await page.evaluate(async () => (await import('/tests/helpers.mjs')).settle(game));
assert.deepEqual(await page.evaluate(() => [game.closeup.deck, game.closeup.level]), [deck, 'seria']);
await page.waitForSelector('#tressette-controls:not([hidden])');
assert.ok(await page.isHidden('#briscola-controls')); assert.ok(await page.isHidden('#bocce-controls'));
const scene = await page.locator('#scene').boundingBox();
assert.ok(scene.width * 42 / 640 >= 18, 'carte toccabili anche sul telefono');
await wait(page);
await page.screenshot({ path: `${out}/tressette-${name}-inizio.png` });
// Una carta che non risponde al seme non parte: resta in mano e il motivo si legge.
let refusedChecked = false, signals = 0, played = 0, shotSignal = false;
for (let steps = 0; steps < 400; steps++) {
const step = await wait(page);
if (step === 'result') break;
if (step === 'smazzata') {
await page.screenshot({ path: `${out}/tressette-${name}-smazzata.png` });
if (!full) break;
if (mode === 'keyboard') await page.keyboard.press('Enter'); else await tap(page, mode, '#tressette-next');
continue;
}
if (!refusedChecked) {
const bad = await page.evaluate(async () => {
const { legal } = await import('/src/engine/tressette.js');
const c = game.closeup, ok = legal(c.hands[0], c.table);
return c.hands[0].findIndex((_, i) => !ok.includes(i));
});
if (bad >= 0) {
const held = await page.evaluate(() => game.closeup.hands[0].length);
await playCard(page, mode, bad);
assert.match(await page.evaluate(() => game.closeup.refused), /Devi rispondere/);
await page.waitForFunction(() => /Devi rispondere/.test(document.getElementById('tressette-status').textContent));
assert.equal(await page.evaluate(() => game.closeup.hands[0].length), held);
refusedChecked = true;
}
}
const move = await page.evaluate(async () => {
const { observation, choose } = await import('/src/engine/tressette.js');
return choose(observation(game.closeup, 0), 'male', 7);
});
const before = await page.evaluate(() => game.closeup.hands[0].length);
await playCard(page, mode, move.index, move.signal); played++;
if (move.signal) {
signals++;
assert.equal(await page.evaluate(() => game.closeup.table.find(p => p.who === 0)?.signal), move.signal);
if (!shotSignal) { await page.waitForTimeout(60); await page.screenshot({ path: `${out}/tressette-${name}-segno.png` }); shotSignal = true; }
}
assert.equal(await page.evaluate(() => game.closeup.hands[0].length), before - 1, 'un gesto gioca una carta');
if (played === 1) { await page.evaluate(() => game.update(0.8)); await page.screenshot({ path: `${out}/tressette-${name}-presa.png` }); }
}
if (full) {
assert.equal(await page.evaluate(() => game.closeup.step), 'result');
await page.screenshot({ path: `${out}/tressette-${name}-risultato.png` });
const winner = await page.evaluate(() => game.closeup.result.winner);
await page.keyboard.press('Enter');
await page.evaluate(async () => (await import('/tests/helpers.mjs')).settle(game));
assert.equal(await page.evaluate(() => game.closeup), null);
assert.equal(await page.evaluate(() => !!game.state.flags.tressette_vinto), winner === 'player');
} else {
await page.keyboard.press('Escape');
assert.equal(await page.evaluate(() => game.closeup), null);
assert.equal(await page.evaluate(() => !!game.state.flags.tressette_vinto), false, 'chi lascia non vince');
}
console.log(`${name}: ${played} carte giocate (${signals} con un segno)${full ? ', partita ai 21 finita' : ', una smazzata'} OK`);
await page.close();
}
assert.deepEqual(errors, []); console.log(`Schermate: ${out}/tressette-*.png`);
} finally { await browser?.close(); server.kill(); }