// La Smarronata del 1993 nel browser vero: lo spiazzo sotto il Ponte sulla Sieve, la macchina del tempo, il cruscotto, // la festa sotto il ponte, il tendone e il ritorno al 2007. npm run browser:smarronata — schermate in /tmp/regolo-smarronata. import { chromium } from 'playwright'; import { mkdirSync } from 'node:fs'; import assert from 'node:assert/strict'; import { staticServer } from './helpers.mjs'; const out = process.env.OUT ?? '/tmp/regolo-smarronata'; mkdirSync(out, { recursive: true }); const server = await staticServer(); let browser; const errors = []; try { browser = await chromium.launch({ args: ['--autoplay-policy=no-user-gesture-required', '--use-gl=angle', '--use-angle=swiftshader', '--enable-unsafe-swiftshader'] }); const page = await browser.newPage({ viewport: { width: 1280, height: 860 } }); page.on('pageerror', e => { errors.push(e.message); console.log('ERR', e.message); }); await page.goto(`http://127.0.0.1:${server.port}/`); await page.click('#splash'); await page.click('#new-game'); await page.click('#rione [data-rione="campomigliaio"]'); await page.click('#skip-intro'); const settle = () => page.evaluate(async () => { const { settle } = await import('/tests/helpers.mjs'); settle(game); }); // Si salta tutto quello che si può: viaggio, corse, battute (il tempo nel gioco va veloce). const run = () => page.evaluate(async () => { const { settle } = await import('/tests/helpers.mjs'); for (let i = 0; i < 3000 && (game.closeup || game.speech || game.queue.length || game.walking); i++) { if (game.speech) game.skip(); else game.update(0.1); } settle(game); }); await run(); await page.evaluate(() => { game.go('ponte_sieve', [250, 320]); }); await run(); // Il cartello sul lampione si apre ingrandito; un tocco, e arriva la macchina. await page.evaluate(() => game.act('look', 'cartello_smarronata')); await page.waitForFunction(() => game.closeup?.id === 'manifesto_smarronata' && game.closeup.t > 0.6, null, { timeout: 15000 }); await page.screenshot({ path: `${out}/0-cartello.png` }); await page.evaluate(() => game.closeupTap()); await run(); assert.ok(await page.evaluate(() => game.state.flags.macchina_ponte), 'la macchina compare'); await page.waitForTimeout(800); await page.screenshot({ path: `${out}/1-ponte-macchina.png` }); await page.evaluate(() => game.act('use', 'macchina_ponte')); await page.waitForFunction(() => game.closeup?.id === 'viaggio_1993', null, { timeout: 15000 }); await page.waitForTimeout(1500); await page.screenshot({ path: `${out}/2-cruscotto.png` }); await run(); assert.equal(await page.evaluate(() => game.state.scene), 'smarronata_1993'); await page.waitForTimeout(1200); await page.screenshot({ path: `${out}/3-smarronata.png` }); await page.evaluate(() => game.act('walk', 'tendone')); await run(); assert.equal(await page.evaluate(() => game.state.scene), 'smarronata_tendone'); await page.waitForTimeout(1200); await page.screenshot({ path: `${out}/4-tendone.png` }); // I cartelli della polenta e del vino gratis, ingranditi. await page.evaluate(() => game.act('look', 'cartelli_tendone')); await page.waitForFunction(() => game.closeup?.id === 'cartelli_smarronata' && game.closeup.t > 0.6, null, { timeout: 15000 }); await page.screenshot({ path: `${out}/5-cartelli.png` }); await page.evaluate(() => game.closeupTap()); await run(); await page.evaluate(() => game.goBack()); await run(); assert.equal(await page.evaluate(() => game.state.scene), 'ponte_sieve'); assert.ok(!await page.evaluate(() => game.state.flags.macchina_ponte), 'tornati, la macchina sparisce'); assert.deepEqual(errors, []); console.log(`ok: schermate in ${out}`); } finally { await browser?.close(); server.kill(); }