#!/usr/bin/env python3 """I segnaposto delle console dell'Ingorgo Sonoro, sintetizzati da zero: quattro loop da sedici battute, uno per genere. Nel gioco ora suonano i brani di Andrea (Suno, 30 ottobre: assets/raw/musica/ingorgo-*-suno.mp3, portati al volume del gioco in assets/audio/ingorgo-*.mp3); questi restano in assets/raw/musica/ingorgo-*-sintesi.mp3, per prova. python3 tools/ingorgo_musiche.py # tutti e quattro (serve ffmpeg) python3 tools/ingorgo_musiche.py house # uno solo Generi: latino (dembow e piano montuno), house (cassa dritta, accordi d'organo in levare), techno (cassa dura, linea acida che si apre), underground (minimale scuro, basso che rotola e colpi lontani). """ import math import random import subprocess import sys import tempfile import wave from array import array from pathlib import Path SR = 22050 AUDIO = Path(__file__).resolve().parent.parent / "assets" / "raw" / "musica" NAMES = {"C": 0, "D": 2, "E": 4, "F": 5, "G": 7, "A": 9, "B": 11} def hz(note: str) -> float: semis = NAMES[note[0]] + (1 if "#" in note else -1 if len(note) > 2 and note[1] == "b" else 0) return 440 * 2 ** ((semis + 12 * (int(note[-1]) + 1) - 69) / 12) class Track: def __init__(self, bpm: int, bars: int = 16, seed: int = 1): self.beat = 60 / bpm self.buf = [0.0] * int(SR * bars * 4 * self.beat) self.rng = random.Random(seed) self.cache = {} def add(self, beat: float, samples): # Il loop gira: quello che sborda oltre la fine rientra dall'inizio. n, i0 = len(self.buf), int(beat * self.beat * SR) for i, x in enumerate(samples): self.buf[(i0 + i) % n] += x def once(self, key, make): if key not in self.cache: self.cache[key] = make() return self.cache[key] # --- I suoni: la batteria si calcola una volta e si timbra, le note una per una. def kick(vol=0.9, top=150.0, bottom=45.0, length=0.32, punch=0.03): out, ph = [], 0.0 for i in range(int(length * SR)): t = i / SR f = bottom + (top - bottom) * math.exp(-t / punch) ph += 2 * math.pi * f / SR out.append(vol * math.exp(-t / (length / 3.2)) * math.sin(ph)) return out def noise(rng, vol, length, decay, bright=True): out, prev = [], 0.0 for i in range(int(length * SR)): x = rng.uniform(-1, 1) y = x - prev if bright else (prev + x) * 0.5 # differenza: solo alti; media: più corpo prev = x out.append(vol * y * math.exp(-i / SR / decay)) return out def clap(rng, vol=0.35): # Tre colpi ravvicinati di rumore e una coda: il battimani. out = [0.0] * int(0.25 * SR) for k, d in ((0, 0.006), (0.011, 0.006), (0.022, 0.07)): for i, x in enumerate(noise(rng, vol, 0.2, d, bright=False)): j = int(k * SR) + i if j < len(out): out[j] += x return out def drum(freq, vol, decay, bend=0.0): # Bongo, conga, tom: un seno che cala un poco. out, ph = [], 0.0 for i in range(int(decay * 5 * SR)): t = i / SR ph += 2 * math.pi * freq * (1 + bend * math.exp(-t / 0.02)) / SR out.append(vol * math.exp(-t / decay) * math.sin(ph)) return out def synth(freq, length, vol, wave_="saw", cutoff=1200.0, sweep=0.0, decay=9.0, attack=0.004, release=0.03, detune=0.0, res=0.0): """Un oscillatore (sega o quadra, o due appena stonati) dentro un filtro passa basso a due poli, che può aprirsi e chiudersi (`sweep`, in Hz verso cui va il taglio durante la nota). `res` dà il fischio dell'acido.""" n = int((length + release) * SR) out, p1, p2 = [], 0.0, 0.0 lo = bp = 0.0 for i in range(n): t = i / SR env = min(1.0, t / attack) * math.exp(-t / decay) if t > length: env *= max(0.0, 1 - (t - length) / release) p1 = (p1 + freq / SR) % 1 p2 = (p2 + freq * (1 + detune) / SR) % 1 if wave_ == "square": x = (1 if p1 < 0.5 else -1) * 0.7 else: x = (2 * p1 - 1) + ((2 * p2 - 1) if detune else 0) x *= 0.5 if detune else 1 cut = cutoff + sweep * min(1.0, t / max(length, 1e-3)) f = 2 * math.sin(math.pi * min(cut, SR / 6) / SR) q = 1 - res lo += f * bp hi = x - lo - q * bp bp += f * hi out.append(vol * env * lo) return out def sine(freq, length, vol, decay=9.0, attack=0.004, release=0.05, partials=((1, 1.0),)): n = int((length + release) * SR) out = [] for i in range(n): t = i / SR env = min(1.0, t / attack) * math.exp(-t / decay) if t > length: env *= max(0.0, 1 - (t - length) / release) out.append(vol * env * sum(a * math.sin(2 * math.pi * freq * k * t) for k, a in partials)) return out # --- I quattro generi. def house(): tr = Track(124, seed=2) K, H, C = kick(), tr.once("h", lambda: noise(tr.rng, 0.16, 0.08, 0.025)), clap(tr.rng, 0.32) OH = tr.once("oh", lambda: noise(tr.rng, 0.12, 0.25, 0.09)) chords = [["A3", "C4", "E4", "G4"], ["F3", "A3", "C4", "E4"], ["D3", "F3", "A3", "C4"], ["E3", "G#3", "B3", "D4"]] roots = ["A1", "F1", "D2", "E1"] for bar in range(16): b0, ch, root = bar * 4, chords[bar // 2 % 4], roots[bar // 2 % 4] for k in range(4): tr.add(b0 + k, K) tr.add(b0 + k + 0.5, OH) for s in (0.25, 0.75): tr.add(b0 + k + s, H) for k in (1, 3): tr.add(b0 + k, C) # Gli accordi d'organo in levare, corti, il cuore della house. for s in (0.5, 1.5, 2.75, 3.5): for note in ch: tr.add(b0 + s, synth(hz(note), tr.beat * 0.22, 0.05, cutoff=2600, decay=0.25, detune=0.006)) # Il basso: in levare, che salta d'ottava. for s, octv in ((0.5, 1), (1.5, 2), (2.5, 1), (3.25, 1), (3.5, 2)): tr.add(b0 + s, synth(hz(root) * octv, tr.beat * 0.3, 0.32, wave_="square", cutoff=500, decay=0.3)) return tr def techno(): tr = Track(132, seed=3) K = kick(1.0, top=170, bottom=48, length=0.36, punch=0.022) H = tr.once("h", lambda: noise(tr.rng, 0.13, 0.05, 0.012)) R = tr.once("r", lambda: noise(tr.rng, 0.1, 0.6, 0.25, bright=False)) # il ride lungo, nella seconda metà line = ["A1", "A1", "A2", "A1", "C2", "A1", "G2", "A1", "A1", "E2", "A1", "A2", "A1", "C2", "D2", "A1"] for bar in range(16): b0 = bar * 4 for k in range(4): tr.add(b0 + k, K) tr.add(b0 + k + 0.5, H) if bar >= 8: tr.add(b0 + k + 0.5, R) if bar % 4 == 3: tr.add(b0 + 3.75, clap(tr.rng, 0.25)) # La linea acida: sedicesimi, il filtro che si apre battuta dopo battuta e poi richiude. open_ = 300 + 1700 * (0.5 - 0.5 * math.cos(2 * math.pi * bar / 16)) for s, note in enumerate(line): if s % 4 == 0 or tr.rng.random() < 0.8: tr.add(b0 + s / 4, synth(hz(note), tr.beat * 0.2, 0.2, wave_="saw", cutoff=open_, sweep=-open_ * 0.6, decay=0.15, res=0.85)) return tr def underground(): tr = Track(122, seed=4) K = kick(0.95, top=110, bottom=42, length=0.42, punch=0.04) H = tr.once("h", lambda: noise(tr.rng, 0.09, 0.04, 0.01)) RIM = drum(1700, 0.12, 0.012) for bar in range(16): b0 = bar * 4 for k in range(4): tr.add(b0 + k, K) for s in (0.5, 0.75): tr.add(b0 + k + s, H) for s in (1.75, 3.25) if bar % 2 else (2.75,): tr.add(b0 + s, RIM) # Il basso che rotola sui sedicesimi in levare, sempre la stessa nota: ipnotico. for k in range(4): for s in (0.25, 0.5, 0.75): tr.add(b0 + k + s, synth(hz("F1"), tr.beat * 0.16, 0.24, cutoff=260, decay=0.12)) # Un blip lontano ogni tanto, con l'eco. if bar % 2 == 1: note = ["C5", "Ab4", "Eb5", "F4"][bar // 2 % 4] for rep, v in ((0, 0.07), (0.75, 0.04), (1.5, 0.02)): tr.add(b0 + 2.5 + rep, sine(hz(note), 0.06, v, decay=0.08, partials=((1, 1), (3, 0.2)))) # Il pad scuro che respira sotto, ogni quattro battute. if bar % 4 == 0: for note in ("F2", "Ab2", "C3"): tr.add(b0, synth(hz(note), tr.beat * 15, 0.03, cutoff=420, sweep=300, decay=99, attack=1.5, release=1.0, detune=0.004)) return tr def latino(): tr = Track(98, seed=5) K = kick(0.85, top=130, bottom=50, length=0.3) SN = tr.once("sn", lambda: [a + b for a, b in zip(noise(tr.rng, 0.22, 0.15, 0.05, bright=False), drum(220, 0.18, 0.05) + [0.0] * 9999)]) H = tr.once("h", lambda: noise(tr.rng, 0.08, 0.05, 0.015)) BONGO = (drum(380, 0.16, 0.06, bend=0.3), drum(520, 0.13, 0.05, bend=0.3)) CONGA = drum(210, 0.2, 0.12, bend=0.2) chords = [["A3", "C4", "E4"], ["D4", "F4", "A4"], ["E3", "G#3", "B3"], ["A3", "C4", "E4"]] roots = ["A1", "D2", "E1", "A1"] for bar in range(16): b0, ch, root = bar * 4, chords[bar % 4], roots[bar % 4] # Il dembow: cassa sull'uno e sul tre, rullante sul «tre sedicesimi» e sul due e mezzo. for k in (0, 2): tr.add(b0 + k, K) tr.add(b0 + k + 0.75, SN) tr.add(b0 + k + 1.5, SN) for k in range(8): tr.add(b0 + k / 2, H) for s, b in ((0.5, 0), (1.0, 1), (2.5, 0), (3.0, 1), (3.5, 1)): tr.add(b0 + s, BONGO[b]) tr.add(b0 + 3.75, CONGA) # Il piano montuno: accordi sincopati, voce alta raddoppiata all'ottava. for s in (0, 0.75, 1.5, 2.5, 3.25): for note in ch: tr.add(b0 + s, sine(hz(note), tr.beat * 0.3, 0.05, decay=0.35, partials=((1, 1), (2, 0.4), (3, 0.15), (4, 0.08)))) # Il basso del tumbao: in anticipo sul due e mezzo e sul quattro. for s, f in ((0, 1), (1.5, 1.5), (3, 1)): tr.add(b0 + s, synth(hz(root) * f, tr.beat * 0.8, 0.3, wave_="square", cutoff=380, decay=0.6)) return tr GENRES = {"house": house, "techno": techno, "underground": underground, "latino": latino} def write(name: str, tr: Track): peak = max(abs(x) for x in tr.buf) or 1 AUDIO.mkdir(parents=True, exist_ok=True) out = AUDIO / f"ingorgo-{name}-sintesi.mp3" with tempfile.TemporaryDirectory() as tmp: w = Path(tmp) / "loop.wav" with wave.open(str(w), "wb") as f: f.setnchannels(1) f.setsampwidth(2) f.setframerate(SR) f.writeframes(array("h", (int(x / peak * 0.9 * 32767) for x in tr.buf)).tobytes()) # Una piazza all'aperto: un filo d'eco dai muri, e il compressore delle casse. af = "acompressor=threshold=0.25:ratio=3:attack=5:release=80,aecho=0.85:0.4:90:0.12,loudnorm=I=-18:TP=-2:LRA=7" subprocess.run(["ffmpeg", "-loglevel", "error", "-y", "-i", str(w), "-af", af, "-c:a", "libmp3lame", "-b:a", "96k", str(out)], check=True) print(f"-> {out} ({len(tr.buf) / SR:.0f} s)") if __name__ == "__main__": for name in sys.argv[1:] or GENRES: write(name, GENRES[name]())