// Scopa ai 11 nel browser: carte con mouse, tocco e tastiera, scelta fra più prese; si accelerano solo le attese. // npm run browser:scopa — /tmp/regolo-shots/scopa-*.png import { chromium } from 'playwright'; import { mkdirSync } from 'node:fs'; import assert from 'node:assert/strict'; import { staticServer } from './helpers.mjs'; const out = '/tmp/regolo-shots'; mkdirSync(out, { recursive: true }); const server = await staticServer(), errors = []; let browser; async function tap(page, mode, selector) { if (mode === 'touch') { const r = await page.locator(selector).boundingBox(); await page.touchscreen.tap(r.x + r.width / 2, r.y + r.height / 2); } else await page.click(selector); } async function at(page, mode, [px, py]) { // Sul telefono i pulsanti stanno sotto il tavolo: dopo averli toccati la pagina può essere scesa. await page.locator('#scene').scrollIntoViewIfNeeded(); const r = await page.locator('#scene').boundingBox(), x = r.x + px / 640 * r.width, y = r.y + py / 360 * r.height; if (mode === 'touch') await page.touchscreen.tap(x, y); else await page.mouse.click(x, y); } async function playCard(page, mode, index) { if (mode === 'keyboard') { await page.keyboard.press(String(index + 1)); assert.equal(await page.evaluate(() => game.closeup.selected), index); await page.keyboard.press('Enter'); return; } const p = await page.evaluate(async i => { const { handX, HAND } = await import('/src/engine/scopa-render.js'); return [handX(game.closeup.hands.player.length, i) + 32, HAND.y + 46]; }, index); await at(page, mode, p); } async function wait(page) { return page.evaluate(async () => { const { canPlay } = await import('/src/engine/scopa.js'); // Un tocco mentre qualcuno parla salta la battuta, non gioca: la battuta si salta qui. for (let i = 0; i < 60; i++) { if (game.speech) game.skip(); else if (canPlay(game.closeup) || ['smazzata', 'result', 'choose'].includes(game.closeup.step)) break; else game.update(1.4); } return game.closeup.step; }); } try { browser = await chromium.launch({ args: ['--use-gl=angle', '--use-angle=swiftshader', '--enable-unsafe-swiftshader'] }); const scenarios = [ { name: 'desktop-mouse', mode: 'mouse', viewport: { width: 1280, height: 860 }, full: true }, { name: 'telefono-touch', mode: 'touch', viewport: { width: 390, height: 844 } }, { name: 'desktop-keyboard', mode: 'keyboard', viewport: { width: 1280, height: 860 } }, { name: 'orizzontale-touch', mode: 'touch', viewport: { width: 844, height: 390 } }, ]; for (const { name, mode, viewport, full } of scenarios) { const page = await browser.newPage({ viewport, hasTouch: true, isMobile: viewport.width < 900 }); page.on('pageerror', e => errors.push(`${name}: ${e.message}`)); page.on('console', e => { if (e.type() === 'error') errors.push(`${name}: ${e.text()}`); }); await page.goto(`http://127.0.0.1:${server.port}/`); await page.click('#splash'); await page.click('#new-game'); await page.click('#rione [data-rione="campomigliaio"]'); await page.click('#skip-intro'); await page.evaluate(async () => { const { settle } = await import('/tests/helpers.mjs'); settle(game); game.go('oratorio'); settle(game); game.act('talk', 'giocatore_carte'); settle(game); }); await page.locator('#choices li', { hasText: 'Una scopa?' }).click(); await page.evaluate(async () => (await import('/tests/helpers.mjs')).settle(game)); const deck = name.startsWith('telefono') ? 'napoletane' : 'toscane'; await page.locator('#choices li', { hasText: deck === 'napoletane' ? 'Con le napoletane.' : 'Con le toscane.' }).click(); await page.evaluate(async () => (await import('/tests/helpers.mjs')).settle(game)); await page.locator('#choices li', { hasText: 'Seria.' }).click(); await page.evaluate(async () => (await import('/tests/helpers.mjs')).settle(game)); assert.deepEqual(await page.evaluate(() => [game.closeup.deck, game.closeup.level]), [deck, 'seria']); await page.waitForSelector('#scopa-controls:not([hidden])'); assert.ok(await page.isHidden('#tressette-controls')); assert.ok(await page.isHidden('#briscola-controls')); await wait(page); await page.screenshot({ path: `${out}/scopa-${name}-inizio.png` }); // Una volta per scenario: tavola preparata con due prese possibili per il 7, scelta toccando la tavola, // con un pulsante o con frecce e Invio. await page.evaluate(async () => { // Una partita nuova in cui esce Andrea, così in tavola ci sono proprio quattro carte. const { newScopa } = await import('/src/engine/scopa.js'), old = game.closeup; let seed = 1, c; do c = newScopa(seed++, { level: old.level, deck: old.deck }); while (c.current !== 'player'); const pool = [...c.stock, ...c.table, c.hands.player[0]]; const free = v => pool.splice(pool.findIndex(a => a.value === v), 1)[0]; c.table = [free(3), free(4), free(2), free(5)]; c.hands.player[0] = free(7); c.stock = pool; game.closeup = { id: old.id, ...c }; }); // La tavola preparata non perde né duplica carte. const ids = await page.evaluate(() => { const c = game.closeup; return [...c.stock, ...c.table, ...c.hands.player, ...c.hands.cpu, ...c.taken.player, ...c.taken.cpu].map(a => a.id); }); assert.equal(new Set(ids).size, 40); assert.equal(ids.length, 40); await playCard(page, mode, 0); assert.equal(await page.evaluate(() => game.closeup.step), 'choose'); await page.waitForSelector('#scopa-options:not([hidden])'); await page.screenshot({ path: `${out}/scopa-${name}-scelta.png` }); // Tastiera (Codex): fuoco sulla prima presa, freccia a destra, Invio: deve partire la seconda. if (mode === 'keyboard') { await page.locator('#scopa-options button:first-child').focus(); await page.keyboard.press('ArrowRight'); await page.keyboard.press('Enter'); } else if (mode === 'touch') { // Il 5 in tavola sta solo nella presa 2+5. const p = await page.evaluate(async () => { const { tableXY } = await import('/src/engine/scopa-render.js'), c = game.closeup; const i = c.table.findIndex(a => a.value === 5), [x, y] = tableXY(c.table.length, i); return [x + 21, y + 30]; }); // Il primo tocco sceglie la presa che lo contiene (evidenziata), il secondo la conferma. await at(page, mode, p); assert.equal(await page.evaluate(() => game.closeup.step === 'choose' && game.closeup.choice.selected), 1); await at(page, mode, p); } else await tap(page, mode, '#scopa-options button:nth-child(2)'); assert.equal(await page.evaluate(() => game.closeup.step), 'take'); assert.deepEqual(await page.evaluate(() => game.closeup.last.captured.map(a => a.value).sort()), [2, 5]); await page.screenshot({ path: `${out}/scopa-${name}-presa.png` }); let played = 1; for (let steps = 0; steps < 400; steps++) { const step = await wait(page); if (step === 'result') break; if (step === 'smazzata') { await page.screenshot({ path: `${out}/scopa-${name}-smazzata.png` }); if (!full) break; if (mode === 'keyboard') await page.keyboard.press('Enter'); else await tap(page, mode, '#scopa-next'); continue; } if (step !== 'play' && step !== 'choose') throw new Error('partita ferma in ' + step); if (step === 'choose') { if (mode === 'keyboard') await page.keyboard.press('Enter'); else await tap(page, mode, '#scopa-options button:first-child'); continue; } const move = await page.evaluate(async () => { const { observation, choose } = await import('/src/engine/scopa.js'); return choose(observation(game.closeup, 'player'), 'male', 3); }); const before = await page.evaluate(() => game.closeup.hands.player.length); await playCard(page, mode, move.index); played++; const after = await page.evaluate(() => game.closeup.step === 'choose' ? -1 : game.closeup.hands.player.length); // Il gioco intanto va avanti da solo: dopo l'ultima carta la mano può essere già ridata. assert.ok(after === -1 || after === before - 1 || (before === 1 && after === 3), `un gesto gioca una carta (${name}: ${before} → ${after})`); } const count = await page.evaluate(() => game.closeup.summary ? game.closeup.summary.rows : null); assert.ok(count, 'conteggio della smazzata'); if (full) { assert.equal(await page.evaluate(() => game.closeup.step), 'result'); await page.screenshot({ path: `${out}/scopa-${name}-risultato.png` }); const winner = await page.evaluate(() => game.closeup.result.winner); await page.keyboard.press('Enter'); await page.evaluate(async () => (await import('/tests/helpers.mjs')).settle(game)); assert.equal(await page.evaluate(() => game.closeup), null); assert.equal(await page.evaluate(() => !!game.state.flags.scopa_vinta), winner === 'player'); } else { await page.keyboard.press('Escape'); assert.equal(await page.evaluate(() => game.closeup), null); assert.equal(await page.evaluate(() => !!game.state.flags.scopa_vinta), false); } console.log(`${name}: ${played} carte giocate, presa scelta fra due${full ? ', partita ai 11 finita' : ', una smazzata'} OK`); await page.close(); } assert.deepEqual(errors, []); console.log(`Schermate: ${out}/scopa-*.png`); } finally { await browser?.close(); server.kill(); }