Files
leggenda-del-regolo/tests/veicoli.test.mjs
T

65 lines
2.9 KiB
JavaScript

import test from 'node:test';
import assert from 'node:assert/strict';
import { readFileSync, existsSync } from 'node:fs';
import { story } from '../src/story/story.js';
import { Game } from '../src/engine/game.js';
import { inside } from '../src/engine/geometry.js';
import { settle } from './helpers.mjs';
// La Ghiacciomobile al circolino è uno sprite; il Betino in cima alla salita di Via Liguri Magelli è dipinto nel quadro.
const SPRITES = [['campomigliaio_circolo', 'ghiacciomobile', [150, 170]]];
const VEHICLES = [...SPRITES, ['via_liguri_magelli', 'betino']];
test('i veicoli restano fuori dal percorso e lasciano liberi gli altri hotspot', () => {
for (const [scene, id, [lo, hi]] of SPRITES) {
const g = new Game(story);
g.go(scene);
settle(g);
const vehicles = [id];
{
const person = g.people().find(p => p.who === id), h = g.hotspot(id);
const url = new URL('../' + story.characters[id].sprite, import.meta.url);
const atlas = JSON.parse(readFileSync(url, 'utf8')), frame = atlas.frames.idle;
assert.ok(existsSync(new URL(atlas.image, url)));
assert.deepEqual(Object.keys(atlas.frames), ['idle']);
const k = 62 * g.scaleAt(person.at[1]) * person.size / atlas.height;
const width = frame.w * k;
assert.ok(width >= lo && width <= hi, `${id}: ${width}`);
// Tutto l'ingombro (non soltanto l'ancora) deve restare fuori dall'area calpestabile.
for (let x = h.box[0]; x <= h.box[0] + h.box[2]; x++)
for (let y = h.box[1]; y <= h.box[1] + h.box[3]; y++)
assert.ok(!inside(g.scene.walk, [x, y]), `${id}: invade walk in ${x},${y}`);
for (const other of g.hotspots().filter(o => !vehicles.includes(o.id))) {
const [x, y, w, hgt] = h.box, [ox, oy, ow, oh] = other.box;
assert.ok(x + w <= ox || ox + ow <= x || y + hgt <= oy || oy + oh <= y,
`${id}: copre ${other.id}`);
}
for (const time of [0, 3.9, 4.1, 20]) {
g.time = time;
assert.equal(g.personPose(person), 'idle');
}
}
}
});
test('guarda e usa i veicoli: parla solo Andrea e non cambia il progresso', () => {
for (const [scene, id] of VEHICLES) {
const g = new Game(story);
g.go(scene);
settle(g);
const flags = { ...g.state.flags }, inventory = [...g.state.inventory];
{
const h = g.hotspot(id);
assert.equal(g.hotspotAt([h.box[0] + h.box[2] / 2, h.box[1] + h.box[3] / 2]).id, id);
for (const verb of ['look', 'use']) {
assert.ok(g.act(verb, id));
const said = settle(g);
assert.ok(said.length && said.every(s => s.who === 'andrea'));
assert.deepEqual([g.state.x, g.state.y], h.at);
assert.deepEqual(g.state.flags, flags);
assert.deepEqual(g.state.inventory, inventory);
assert.equal(g.state.scene, scene);
}
}
}
});