Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01GiECd9KMfjthRUnujCGSzZ
89 lines
5.1 KiB
JavaScript
89 lines
5.1 KiB
JavaScript
// La pista col gesso nel browser vero, su desktop e touch: la scena di Cardetole col Chiaru, la mira, la spinta
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// tenendo premuto e i comandi del pannello. npm run browser:micro — schermate in /tmp/regolo-micro.
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import { chromium } from 'playwright';
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import { mkdirSync } from 'node:fs';
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import assert from 'node:assert/strict';
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import { staticServer } from './helpers.mjs';
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const out = process.env.OUT ?? '/tmp/regolo-micro';
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mkdirSync(out, { recursive: true });
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const server = await staticServer();
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let browser;
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const errors = [];
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try {
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browser = await chromium.launch({ args: ['--autoplay-policy=no-user-gesture-required', '--use-gl=angle', '--use-angle=swiftshader', '--enable-unsafe-swiftshader'] });
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for (const [name, mobile, viewport] of [
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['desktop', false, { width: 1280, height: 860 }],
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['touch', true, { width: 844, height: 390 }],
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['portrait', true, { width: 390, height: 844 }],
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]) {
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const page = await browser.newPage({ viewport, hasTouch: mobile, isMobile: mobile });
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page.on('pageerror', e => errors.push(e.message));
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await page.goto(`http://127.0.0.1:${server.port}/`);
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await page.click('#splash');
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await page.click('#new-game');
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await page.click('#rione [data-rione="campomigliaio"]');
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await page.click('#skip-intro');
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await page.evaluate(async () => {
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const { settle } = await import('/tests/helpers.mjs');
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settle(game); game.go('cardetole'); settle(game);
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});
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await page.waitForTimeout(1200);
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if (name === 'desktop') await page.screenshot({ path: `${out}/${name}-cardetole.png` });
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await page.evaluate(async () => {
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const { settle } = await import('/tests/helpers.mjs');
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game.act('talk', 'chiaru'); settle(game);
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game.choose(game.options().findIndex(o => o.text === 'Si corre?')); settle(game);
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game.choose(game.options().findIndex(o => o.text === 'Alla bona.')); settle(game);
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});
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await page.waitForSelector('#bocce-controls:not([hidden])');
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await page.waitForFunction(async () => {
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const { hasBackground } = await import('/src/engine/render.js');
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return hasBackground('assets/closeups/micro-parcheggio.png') && hasBackground('assets/closeups/micro/rossa.png');
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});
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assert.equal(await page.locator('#bocce-throw').textContent(), 'Spingi');
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assert.ok(await page.locator('#micro-help').isVisible(), 'il «Come si gioca» delle macchinine');
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const exit = await page.locator('#closeup-close').boundingBox(), canvas = await page.locator('#scene').boundingBox();
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assert.ok(exit.y >= canvas.y + canvas.height, 'l\'uscita sta fuori dalla pista');
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await page.waitForTimeout(1600);
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const state = () => page.evaluate(() => ({ angle: game.closeup.angle, power: game.closeup.power, step: game.closeup.step, x: game.closeup.cars.player.x }));
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// Un punto della pista davanti alla macchinina di Andrea, in pixel della pagina.
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const ahead = await page.evaluate(() => { const c = game.closeup, i = (c.cars.player.idx + 50) % c.track.n; return c.track.pts[i]; });
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const target = { x: canvas.x + ahead[0] / 640 * canvas.width, y: canvas.y + ahead[1] / 360 * canvas.height };
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if (!mobile) {
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const before = (await state()).angle;
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await page.mouse.move(target.x, target.y + 30, { steps: 4 });
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assert.notEqual((await state()).angle, before, 'senza clic la mira segue il mouse');
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await page.mouse.click(target.x, target.y);
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} else await page.touchscreen.tap(target.x, target.y);
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const aimed = await state();
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assert.equal(aimed.step, 'aim', 'un tocco mira senza spingere');
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await page.screenshot({ path: `${out}/${name}-mira.png` });
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// Si spinge: col mouse tenendo premuto, col dito dal pulsante dopo aver scelto la forza.
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if (!mobile) {
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// Si lascia appena la carica arriva: restando troppo alla carica piena sarebbe un accompagnè.
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await page.mouse.move(target.x, target.y); await page.mouse.down();
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await page.waitForFunction(() => game.closeup.charging && game.closeup.power >= 0.75);
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await page.mouse.up();
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} else {
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await page.locator('#bocce-power').fill('70');
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await page.locator('#bocce-throw').tap();
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}
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await page.waitForTimeout(250);
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const rolling = await state();
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assert.equal(rolling.step, 'rolling', 'la macchinina parte');
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await page.screenshot({ path: `${out}/${name}-corsa.png` });
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// Poi spinge il Chiaru, e si torna a mirare.
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await page.waitForFunction(() => game.closeup.current === 'player' && game.closeup.step === 'aim', null, { timeout: 15000 });
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assert.notEqual((await state()).x, aimed.x, 'la macchinina di Andrea si è mossa');
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await page.screenshot({ path: `${out}/${name}-dopo.png` });
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await page.close();
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}
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assert.deepEqual(errors, []);
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console.log(`ok: schermate in ${out}`);
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} finally {
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await browser?.close();
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server.kill();
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}
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