Pulsante «?» (o H) che mostra per qualche secondo cosa si può toccare; mappa che si scorre sul telefono

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017egeN2amL84ErjfgQFtEDn
This commit is contained in:
2026-10-23 21:57:25 +02:00
co-authored by Claude Opus 5.5
parent a5a6834a37
commit c0d643d05d
5 changed files with 46 additions and 6 deletions
+2 -1
View File
@@ -14,6 +14,7 @@
<div id="corner">
<button id="pause-button" hidden title="Pausa (Esc)">Pausa</button>
<button id="map-button" hidden title="Mappa (P)">Mappa</button>
<button id="spots-button" hidden title="Mostra cosa si può toccare (H)">?</button>
</div>
<div id="sound">
<button id="mute" aria-label="Musica: togli l'audio" title="Musica (M)">♪</button>
@@ -43,7 +44,7 @@
</section>
<section id="map" class="overlay" hidden aria-label="Mappa del paese">
<h2>San Piero a Sieve</h2>
<div id="map-board"><svg id="map-roads" viewBox="0 0 100 100" preserveAspectRatio="none"></svg></div>
<div id="map-scroll"><div id="map-board"><svg id="map-roads" viewBox="0 0 100 100" preserveAspectRatio="none"></svg></div></div>
<div class="buttons"><button id="close-map">Chiudi</button></div>
</section>
<section id="pause" class="overlay" hidden aria-label="Pausa">
+25 -1
View File
@@ -102,7 +102,7 @@ function drawSprite(ctx, { atlas, img }, frame, x, y, scale, facing, size = 1) {
ctx.restore();
}
export function render(ctx, game, { hover } = {}) {
export function render(ctx, game, { hover, spots } = {}) {
const scene = game.scene, s = game.state, bg = backgrounds.get(scene.background);
ctx.imageSmoothingEnabled = false;
ctx.clearRect(0, 0, WIDTH, HEIGHT);
@@ -119,6 +119,7 @@ export function render(ctx, game, { hover } = {}) {
if (sheet) queue.push({ y: p.at[1], draw: () => drawSprite(ctx, sheet, game.personPose(p), ...p.at, game.scaleAt(p.at[1]), p.facing ?? 1, p.size) });
}
for (const q of queue.sort((a, b) => a.y - b.y)) q.draw();
if (spots) drawSpots(ctx, game);
if (hover) {
ctx.strokeStyle = 'rgba(255,255,255,0.35)';
ctx.setLineDash([3, 3]);
@@ -126,3 +127,26 @@ export function render(ctx, game, { hover } = {}) {
ctx.setLineDash([]);
}
}
// Il pulsante «?»: un segno su ogni cosa che si può toccare, col suo nome. Le uscite in giallo, il resto in bianco.
function drawSpots(ctx, game) {
ctx.save();
ctx.font = '6px "Press Start 2P", monospace';
ctx.textAlign = 'center';
ctx.textBaseline = 'bottom';
for (const h of game.hotspots()) {
const [x, y, w, hh] = h.box, cx = Math.round(x + w / 2), cy = Math.round(y + hh / 2);
const color = h.exit ? '#ffd27a' : '#ffffff';
ctx.fillStyle = 'rgba(0,0,0,0.55)';
ctx.fillRect(cx - 4, cy - 4, 9, 9);
ctx.fillStyle = color;
ctx.fillRect(cx - 3, cy - 3, 7, 7);
ctx.lineWidth = 3;
ctx.strokeStyle = '#000';
// Il nome resta dentro la scena anche per le uscite sui bordi.
const half = ctx.measureText(h.name).width / 2, tx = Math.max(half + 2, Math.min(WIDTH - half - 2, cx)), ty = Math.max(10, cy - 6);
ctx.strokeText(h.name, tx, ty);
ctx.fillText(h.name, tx, ty);
}
ctx.restore();
}
+11 -1
View File
@@ -102,9 +102,17 @@ function openMap() {
return b;
}));
$('map').hidden = false;
// Sul telefono la pianta scorre: si parte col posto dove si è, al centro.
board.querySelector('.here')?.scrollIntoView({ block: 'center', inline: 'center' });
}
$('map-button').addEventListener('click', openMap);
// --- «?»: per qualche secondo si vede tutto quello che si può toccare (sul telefono non c'è il mouse da passarci sopra).
const SPOTS_TIME = 3500;
let spotsUntil = 0;
const showSpots = () => { spotsUntil = performance.now() + SPOTS_TIME; };
$('spots-button').addEventListener('click', showSpots);
// --- Pausa: ferma il gioco; da qui mappa, crediti o ritorno al titolo (la partita resta salvata per «Continua»).
function openPause() {
if (!running) return;
@@ -242,6 +250,7 @@ window.addEventListener('keydown', e => {
if (!$('pause').hidden) { if (e.key === 'Escape') closePause(); return; }
if (!$('map').hidden) { if (e.key === 'Escape' || e.key === 'p' || e.key === 'P') $('map').hidden = true; return; }
if ((e.key === 'p' || e.key === 'P') && running) { openMap(); return; }
if ((e.key === 'h' || e.key === 'H') && running) { showSpots(); return; }
if (!$('intro').hidden && [' ', 'Enter'].includes(e.key)) { e.preventDefault(); nextIntro(); return; }
if (e.key === 'm' || e.key === 'M') { music.toggle(); saveAudio(); showSound(); return; }
if (!running) return;
@@ -280,6 +289,7 @@ function updateUi() {
// Il pulsante della mappa c'è solo in partita, fuori dai dialoghi, e quando c'è almeno un altro posto dove andare.
$('map-button').hidden = !running || !!game.dialogue || game.mapPlaces().length < 2;
$('pause-button').hidden = !running;
$('spots-button').hidden = !running;
if (game.state.ended && !game.speech && !game.queue.length) {
running = false;
$('ending').hidden = false;
@@ -299,7 +309,7 @@ function frame(now) {
if (running && now - idleSince > IDLE_PAUSE && !game.speech && !game.walking && !game.queue.length) openPause();
if (game) {
if (running) game.update(dt);
render(ctx, game, { hover: debug && hoverTarget ? game.hotspot(hoverTarget) : null });
render(ctx, game, { hover: debug && hoverTarget ? game.hotspot(hoverTarget) : null, spots: running && now < spotsUntil });
updateUi();
}
requestAnimationFrame(frame);
+5 -3
View File
@@ -106,18 +106,20 @@ body { display: flex; justify-content: center; overflow-x: hidden; -webkit-tap-h
/* Mappa: la pianta del paese a gradini, i posti visti come cartellini, le strade come linee. */
/* In alto a sinistra: Pausa e Mappa. */
#corner { position: absolute; top: 6px; left: 6px; z-index: 2; display: flex; gap: 6px; }
#map-button, #pause-button { font: bold clamp(8.64px, 1.15vw, 11.52px) var(--font); padding: .35em .8em;
#map-button, #pause-button, #spots-button { font: bold clamp(8.64px, 1.15vw, 11.52px) var(--font); padding: .35em .8em;
color: var(--accent); background: rgba(27, 20, 32, .62); border: 0; border-radius: 18px; cursor: pointer; }
#pause { z-index: 3; background: rgba(15, 10, 20, .9); }
.pause-buttons { flex-direction: column; align-items: stretch; min-width: min(70%, 16em); }
#pause .hint { color: var(--dim); }
#map { z-index: 3; justify-content: flex-start; padding-top: 2.5%; background: rgba(15, 10, 20, .94); }
#map h2 { font-size: clamp(12.96px, 2.16vw, 23.04px); }
#map-board { position: relative; width: 92%; flex: 1; min-height: 0; margin: .3em 0;
/* Sui telefoni la pianta resta grande quanto serve per leggerla e si scorre col dito. */
#map-scroll { width: 92%; flex: 1; min-height: 0; margin: .3em 0; overflow: auto; -webkit-overflow-scrolling: touch; }
#map-board { position: relative; width: 100%; height: 100%; min-width: 900px; min-height: 380px;
background: repeating-linear-gradient(transparent 0 calc(25% - 1px), rgba(185, 169, 194, .12) calc(25% - 1px) 25%), radial-gradient(circle at 50% 60%, #3a2d42, #231a29); border-radius: 8px; }
#map-roads { position: absolute; inset: 0; width: 100%; height: 100%; }
#map-roads line { stroke: #b9a9c2; stroke-width: 2.5; stroke-dasharray: 5 4; vector-effect: non-scaling-stroke; opacity: .7; }
#map-board button { position: absolute; transform: translate(-50%, -50%); font: clamp(6px, .82vw, 9px) var(--font); padding: .35em .45em;
#map-board button { position: absolute; transform: translate(-50%, -50%); font: 9px var(--font); padding: .35em .45em;
color: var(--bg); background: var(--ink); border: 2px solid #000; border-radius: 6px; cursor: pointer; white-space: nowrap; }
#map-board button:hover { background: var(--accent); }
#map-board button.here { color: var(--ink); background: #2f5fb3; cursor: default; }
+3
View File
@@ -90,6 +90,9 @@ try {
await page.mouse.dblclick(r.x + 300 / 640 * r.width, r.y + 330 / 360 * r.height);
assert.ok(await page.evaluate(() => game.hurry), 'il doppio clic fa correre');
await settle(page);
// «?» mostra per qualche secondo cosa si può toccare.
await page.click('#spots-button');
await page.screenshot({ path: `${OUT}/02c-punti.png` });
// Pausa: Esc o il pulsante fermano il gioco; Riprendi torna dov'eri; il titolo offre «Continua».
await page.keyboard.press('Escape');
await page.waitForSelector('#pause:not([hidden])');